The cross over with gaming and architecture

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Gaming technology and architecture might seem like an unlikely pair, but they are actually a match made in virtual heaven. The marriage of these two fields has led to exciting advancements in the way we design and visualise buildings, making the process more efficient, cost-effective, and fun.

Imagine being able to explore a virtual building from any angle, at any time of day, with the ability to adjust textures, lighting, and even weather conditions. This is exactly what 3D modelling software allows architects to do in gaming. With highly detailed and accurate virtual models, architects can make adjustments to designs on the fly, reducing costs and improving efficiency. Moreover, a study by Unity Technologies found that VR technology is transforming the architecture industry, with 77% of architects surveyed stating that VR is making their work more efficient.

But gaming technology in architecture isn't just about creating static models. VR technology allows architects to create immersive environments that can be used for training and education. Workers can practice safety procedures and other tasks in a safe and controlled virtual environment, while students can explore and learn about buildings and structures in a hands-on way.

And let's not forget about the excitement factor. Designing buildings can be tedious, but with gaming technology, architects can create and explore virtual worlds in real time, making the design process more engaging and enjoyable. Imagine flying through a virtual cityscape or walking through a building that hasn't even been constructed yet. The possibilities are endless.

There are many designers who have brought their architectural expertise to the world of gaming such as:

"Miegakure" by Marc Ten Bosch - Marc Ten Bosch is a software engineer and architect who designed the game "Miegakure," which is a puzzle game that takes place in four dimensions.

"The Witness" by Jonathan Blow - Jonathan Blow is a game designer and programmer who studied computer science and art at the University of California, Berkeley. He designed "The Witness," a first-person puzzle game with a focus on environmental storytelling.

"Proteus" by Ed Key and David Kanaga - Ed Key is an architect and game designer who collaborated with composer David Kanaga to create "Proteus," a game that explores the relationship between sound and landscape.

"The Last Guardian" by Fumito Ueda - Fumito Ueda is a Japanese video game designer and former architect who is known for his work on "The Last Guardian," a puzzle-platformer game.

The cross-over between gaming and architecture has the potential to revolutionise the way we design, visualise, and construct buildings and structures. With technology constantly evolving, it will be exciting to see what new advancements emerge in the years to come. So, buckle up and get ready for a wild ride as gaming technology and architecture continue to intersect and evolve.

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